Free distribution made a record holder in Steam from For Honor

Now in Steam they distribute for free For Honor: Starter Edition. Such gifts always attract a lot of people, but the playing on the swords showed itself especially brightly: it instantly flew into the ten most popular games in the history of Steam.

According to Steamcharts, yesterday a peak number of simultaneous players in For Honor Steam exceeded 216,000 people. This result was enough for a medieval action movie from Ubisoft I took eighth place among games with the highest peak values.

How can you see in the table below, For Honor overtook No Man’s Sky, But lost Payday 2. Earlier in the top ten were Sid Meier’s Civilization VI, But For Honor And Monster Hunter: World They ousted her.

Indicators For Honor They look especially entertaining against the fact that over the past three months the average number of simultaneous users in the game was only about 5,000 people (only on Steam, statistics in Uplay are unknown). With such indicators For Honor dangled somewhere in the lower part of the TOP-100 Steam.

Pick up a copy For Honor For Steam you can here. It will stay with you after the end of the action, but we advise you to think: the free Starter Edition is an analogue of the publication with the same name Rainbow Six Siege. So, in Starter Edition you will have fewer fighters than other players, and tedious grind, on the contrary, more.

Perhaps easier to purchase a paid version – they are now going with a 75 % discount. Let’s say a standard publication costs 499 rubles.

Recall that in the fall For Honor He will receive a major addition Marching Fire. One of its features is an arcade regime for a single passage or cooperative.

Each race in Arkade begins with the choice of the level of complexity – ordinary, rare, heroic, epic or legendary. The higher the level, the harsher the requirements for the player’s equipment. Developers do not prohibit passing the "legend" in the poorer shmota, but in this case you need to prepare for the fact that your character will throw the hoof from one missed blow.

Battles in Arkad are generated randomly. Three dozen modifiers give uniqueness to battles, which also change from complexity. For example, a “ordinary” player gives health regeneration, and “debuffs” are hung on opponents. The “legendary” player may be with worsened endurance, and opponents cause additional damage with fire.

"Arcade" is available only to owners of the paid version Marching Fire. However, if you bought an addition, but your friend is not, then you can still invite him to cooperative battles in Arkade.

For Honor: Marching Fire starts on October 17.

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For Honor

The best comments

No, I don’t agree. Vanilla For Honor is already built on endless grinding, so that the additional grind Starter Edition does not decorate the game at all.

This is not enough or something? Like you want a variety of gameplay for Honor, and not just two or three heroes, you need to grind-gender-ginting. There is no pleasure from grind in For Honor, he is there only to fill the gameplay with meaningless progress systems and microtransactions.

After Overwatch, I can’t look normally at other multiplayer games with heroes, who, after buying from you, also demand that the gameplay open. This applies to Sigu, by the way. It is surprised that the audience so calmly perceives the grind in the game, where a lot depends on the peak of the team.

Over the past three months, the average number of simultaneous users in the game was only about 5,000 people

Grind in Starter Edition is not so terrible, in a week and a half of the performance of the principles alone (simple enough, like to play 2 games or kill 10 enemies) can open a new hero. In addition to them, there are still some more butt orders. In addition, this is such a game in which it makes sense to make one hero, if only because everyone has different muvisets and muscle memory may interfere with them switching between them.

Overwatch also has enough heroes who work normally only when the player understands the mechanics. But OW does not put artificial restrictions and allows you to study like this, you want, and not how you want a game designer.

In Sigz, one could also come up with a million ways that would allow the player to train, but without violent restrictions. For example, banal tips in the spirit of “Play for the first time? Take these heroes ”at the peak stage and brief explanations during gameplay.

But Ubisoft chose the path that she needs. Currency in Sigz is a part of a methampye that will hold ordinary players and force the most impatient to buy. Ubisoft just talked that one interesting gameplay would not be enough for the players to stay in the game. Angloki also need to give the player the feeling that he is becoming cooler, and then he will be less likely to leave the game.

And the fact that this method is also part of the training is so a pleasant bonus. If the currency did not give benefits in the form of coercion to microtransactions and an artificial sense of progress, no one would have entered it only for training. I am one hundred percent of this.

This is just the same Starter Edition in the rainbow and fore. In the rainbow you will suck a paw, as the currency drips Kraaaaaaine slowly, and the characters are needed both for protection and for attacks (so as not to play on recruits). In the fee, the currency accumulates faster, and the game itself is more aimed at Maine 2-3 characters. And the price for the DLC heroes in a paid and free version is the same. It’s just that you will most likely play the starter of Edishen without any whistle -focus, at least at first.

Overwatch also has enough heroes who work normally only when the player understands the mechanics. But OW does not put artificial restrictions and allows you to study like this, you want, and not how you want a game designer.

So, on the contrary, it puts it for himself, forcing him to bend under a game design. For the team to win, you need to take a character that will be useful to her, and not the one you like. I have seen enough of the Hanzo/Widow, who were taken because they “studied” … in the ranking.

Ubisoft just talked that one interesting gameplay would not be enough for the players to stay in the game. Angloki also need to give the player the feeling that he is becoming cooler, and then he will be less likely to leave the game.

I agree that monetization in a paid game in any form is still shitty dog. But, good, an interesting gameplay is present both in Siege and in Honor. That in the first, that you go into the second not because “here, you need to fuel currencies on a new opera/abyss”, but because the gameplay is trumped, and the currency itself is already dripping.

Like you want a variety of gameplay for Honor, and not just two or three heroes, you need to grind-gender-ginting.

Only here the trick is that in the end you will play 1-3 heroes not because you did not fade on others, but because they are currently consistent with your preferences in the gameplay. And you just take the hero in FH that you really want to play, and not the one who the game design requires for victory, as in OW.

There is no pleasure from grind in For Honor, he is there only to fill the gameplay with meaningless progress systems and microtransactions.

If you pay attention to him, then the game does not come in so much. As I wrote above-I play for the process (game), and not because of the need to go to the "work"-they began to finish.

And yes, by the way, if you decide to buy a game, then it is better to do it in the yupley itself. There are now the same discounts, plus you can get another 20% for coins. There are only cards in Steam, there are no aces, you still have to run through the yupley.

I bought at a 75% discount on a hambel, thought and made a purchase because of Denis. Now I can’t drop from the game: D although I didn’t go on Bete at all.

Siege really depends on the peak of operatives, but the fact is that newcomers who are closed for example all worlds or khabans is good, because an inexperienced world can banally break the whole rod to hell with one simple action. And in general, the problem is more that in the game to play more successfully, you need to know the card, know what, where and when to find or from which side to attack, from which side you can get around and t.D. For example, why do you need a jackal for a beginner, who, as usual, goes on the attack inside only when the main storm has already passed and the traces of little use? And if this is a beginner who does not understand how to play for a jackal, then from the fact that he picked him – the sense of zero.

In general, the grind in Sigz
1) sparing
2) the right one, since while you are Grindic, you are actually gaining experience, studying the intricacies of gameplay. In the end, almost any map for almost any point for almost any regime in the attack, the termite and tacher will be useful, and in defense of the hands or might. And all of them are just available in Starter edition cheap. These operas are quite enough to understand the basics of a mechanic, and by the moment when you understand, currencies for the purchase of other operas will be above the roof.
Just for an example: I play on average now only on weekends with a friend, in 2 months I have got ~ 100K currencies, moreover, now I have nowhere to spend it, and this is 4 opera from DLC or 8 operas from the main ruster in the Stearter package.

In OW and Sije, different gameplay is different, the over is sharpened as a change of heroes during the game, this is the whole point, Sidge works completely differently. The fact that in Overwoch it is vital for all the heroes to be open is not so critical in Sije

It’s funny that in the English layout E is located just in the place of Russian. It remains to understand whether in the process of writing the word to switch the layout, write one letter, switch the layout back and at the same time do it all by chance and not notice: D

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